研究还证明,青少年的大脑功能因玩暴力游戏而改变。在玩了30分钟的暴力视频游戏后,他们会在大脑中体验到与情绪激发有关的大脑活动的增加,以及大脑中与自我控制相关的活动减少。这项研究证明了在大脑活动和儿童游戏类型之间建立联系的重要性。虽然从不同的研究中提取出来的这些事实并不能证明暴力电脑或电子游戏会在儿童中产生暴力行为,但这无疑为研究领域的深入研究开辟了潜在的可能性。不同的研究表明,暴力电脑和电子游戏对儿童是一个明显的威胁,因为它们会激发孩子们的攻击性行为、对暴力的麻木、噩梦以及被他人伤害的恐惧。而且,允许玩家直接发起任何暴力和毁灭性行为的游戏,对一个孩子的健康和文明的成长是一个更大的威胁。据报道,有大约13%到22%的青少年出现了暴力行为,他们沉迷于玩暴力电子游戏。研究已经证明,电脑和电子游戏会让人上瘾。这一事实进一步说明,儿童不仅会玩暴力游戏,而且还会在很长一段时间内接触暴力行为和情节。这些行为的重复可能在游戏中,但在现实中,它增加了外部对孩子玩暴力游戏的负面影响。
澳洲堪培拉论文代写:暴力游戏视频危害
Studies have also proven that youth of adolescent age group have their brain functions altered as a result of playing violent games. After playing a violent video game for just 30 minutes, they tend to experience an increased activity in the part of the brain involved with the emotional arousal and also a decreased activity associated with self control in the part of the brain. This study proves to be prominent in establishing a link between the activities of brain and the type of games children play. While these facts extracted from different studies do not produce conclusive evidence that violent computer or video games generate violent behaviors in children, but it definitely opens up the potential for an in depth research in the proposed field of study.Different studies quote that violent computer and video games are a distinct threat to children, because they provoke children to an aggressive behavior, desensitization to violence, nightmares and fears of being harmed by others. And moreover, the games that allow the player directly to initiate any violent and devastating acts prove to be even more of a threat to the healthy and civilized growth of a child. It was quoted that there is an increase of about 13 to 22 percent of adolescent population that has been observed to exhibit violent behaviors, at instants, who are indulged in playing violent video games. Studies have proven that computer and video games can be addictive. This fact adds to the issue by signifying that not only will children be playing violent games, but they will also be exposed to the violent acts and scenarios for long periods of time. Repetition of these acts may be within the games but in reality it increases the negative effects externally on the children playing violent games.